This is the Omnia Autem Probate -- loosely, "Test all the Things" -- version of a popular game called Trinity, written by Brian Moriarty in 1986, published by Infocom.
The goal of this project is to use interactive fiction as a means to promote test exploration and experimentation. This project was created as a playground for discussing topics about exploratory testing with testers and developers, to better develop intuitions regarding the complexity of testing a problem space.
Being such, this 'game' is not a faithful reproduction of Trinity but, rather, uses that game as the basis for providing a series of graduated, and hopefully fun, challenges. This project is being done in connection with a series of posts on Exploring Testing with Interactive Fiction.