In this post I’m going to be focusing on the actions that a player will take with an Inform 7 game. Those actions can be interefered with in various ways to make the game play experience more dynamic. All of this will be done using rules, which I covered in the previous post. In this post, you will see how actions are essentially a descriptive circumstance provided to a rule. When that circumstance applies — meaning, when the action has occurred — then interesting things can be made to happen.