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Ludonarrative Testing, Part 1

I’ve long said that I do believe game testing is one of the best ways that testers can improve their skills. Yet there’s very little out there that’s substantive about game testing, particularly in terms of how testers are asked to think beyond just “test that the game works.” So let’s dig in to this a bit with a two part series that involves something even a lot of game testers seem unaware of, which is the concept of ludonarrative. Continue reading Ludonarrative Testing, Part 1

The Art of Attention to Detail in Exploratory Testing

Testers must have the ability to utilize exploratory testing as well as scripted testing. But exploratory testing is actually not the entirely free-form exercise that some people associate it with. So let’s talk about that.

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Testing Like a Gamer

I’ve said before that testing games is hard and I’ve also shown that I created a game for interviewing test candidates. You wouldn’t be far off the mark to figure that I put a large focus on game-related thinking. This is because, in my experience, such thinking makes some of the best testers. But let’s talk about that a bit.

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Testing Games is Hard!

Actually, testing games is not all that much harder than testing other applications. What’s hard is sometimes being able to figure out how to test them well, given their numerous interfaces and means of interaction. Even harder is sometimes isolating the very specific, but very odd bugs that come up. I recently came across just this issue with a particular bug I found while testing a popular game.

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Enhancing Testing Skills By Playing Games

I started playing a game type that I rarely play: a Massively Multiplayer Online (MMO) game. Specifically, Star Wars: The Old Republic. As I was playing it, I realized that it was actually an interesting game for a tester. I found myself utilizing a lot of the skills that I would as a tester when looking at a business application. (This actually led to me doing some contract testing on the game itself!)

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