Build Your Own Language, Part 2

Following on from the first post in this series, I did a development spike that proved to myself I had some clue as to what I was doing. So now I want to get into actually building a language from soup to nuts: meaning I want an interpreted language that executes via a runtime. Granted, this will be a very simple language (and not very unique). It will also be a very simple runtime. Let’s see what happens, shall we?

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