Levels of Description

I’ve talked about the notion of test description languages quite a bit. A lot of these discussions get into debates about being declarative versus imperative, or focusing on intent rather than implementation. All good things to consider. But such “versus” terminology tends to suggest there is a “right” and a “wrong” when often what you have is “What makes sense in your context.” And you may have to flexibly shift between different description levels. Let’s talk about this.

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Describing My Role

Recently I engaged in a fun exercise with a test team wherein each of us had to answer the following question: How do I describe my role? It’s always interesting to me to see how people answer this, particularly in the fields of testing and quality assurance. So here I’ll provide the answer I gave, along with a bit of context for it.

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Exploratory Testing with Interactive Fiction

I want to start off 2017 by playing around with the idea of exploration. I gave an example of how I applied exploration while testing a particular game as well as creating a game to test the exploratory abilities of testers and even a little bit about reframing interviews with gamification in this context. I want to start taking this to the next level.

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Posted in Exploration, Interactive | Leave a comment